If it has more deadly encounters, they can handle fewer. If the adventure has more easy encounters, the adventurers can get through more.
This is detailed in the Dungeon Master's Guide where it says:Īssuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. Ultimately there are no certainties in D&D, but below level 14 you'd be asking a lot of luck from your player (probably).ĥe models challenge based around the adventuring day. Or perhaps if the creature was about to land the final blow, it would decide to show mercy. Maybe there would be some sort of NPC or event that would distract the monster at a crucial moment. Maybe you could give some situational advantage to the player such as an arena the player could leverage against the enemy (maybe there is a large rock the player could drop on the monster from above?). Consider scaling down the monsters HP or attack damage. Perhaps your character has a large number of amazing magical items? A luck blade would certainly help resolve an encounter like this handily.Īnother consideration is perhaps you could tip the encounter in the players favour. There are other things to consider however. I highly recommend checking out the Kobold Fight Club encounter builder.īy adding one CR 8 monster to the encounter and changing the players/levels values I was able to ascertain that a level 14 or below character (solo) would find this encounter deadly and a level 15 character would find this encounter hard. A level 15 character might be able to do it